PDF â Exalted Dreams of the First Age (Exalted) ⛏ eBook or Kindle ePUB free

PDF Á Exalted Dreams of the First Age (Exalted) Ü Details Creation At The Height Of The First Age Features Everything Players And Storytellers Need To Generate First Age Exalted Characters, Including High Essence Charms For Each Exalt Type Complete With Stats For Prominent Exalted Of The PeriodAn Alternate Setting For Use With Exalted Second Edition Dreams Of The First Age Is A Boxed Set Featuring The World Of Exalted As It Appeared During The Wondrous Golden Era Predating The Great Contagion And The Usurpation Includes Lands Of Creation, A Page Setting Book That Details Creation As It Was During The High First Age Lords Of Creation, A Character Resource That Includes Everything Players And Storytellers Need To Generate First Age Exalted Characters, Including High Essence Charms For Each Exalt Type And Stats For Prominent Exalts From The Period A Page Guide To The City Of Meru Itself, Jewel Of Creation And Capital Of The Realm Unique First Age Battlewheel First Age Cloth Map Of Creation Disclaimer As I write this I have fully read Lands of Creation and the guidebook to Meru, but have only skimmed through portions of Lords of Creation.The guidebook to Meru is an excellent little book written as if were an actual artifact from Creation, the world of Exalted It s written as a guide to newly exalted Solars explaining the capital city of Meru It makes for a great introduction the First Age setting.Lands of Creation is good for what it is, which is a look at selected bits and pieces of Creation in the First Age to allow you to get a feel for how the setting works If you were hoping to get an idea of what your particular game s Second Age setting looked like in the First Age, you ll probably be a bit disappointed A lot of the main areas are touched on, but only in broad strokes.Lords of Creation is where most of the rules crunch is, and there s quite a bit to go through I ve only skimmed parts of it, but it looks interesting One bit that we ve imported into our Second Age game is the character creation rules for Allies and Mentors which are detailed than those found in the core book They require a little bit of tweaking for the Second Age, but have worked well so far.